Explore and develop AR declutter approaches ranging from hiding objects in reality, aggregation and display of situation information, or adding information that is relevant to one or several objects in the image that is seen at the moment. Decluttering will be dynamic, and serve different purposes.
Understand depth in order to interact in the real world. the students will develop an interaction game in the real world
HOLOLens AR Physical
The Students will use tablet as a virtual window for multi player
Matrix live in an AR
Care less if you ride on the roads in nature or in the lab – But do ride. Virtually ride your bike in and around the town and surrounding areas in the game, complete with cars and pedestrians sharing the roads and sidewalks with you. The faster you pedal on the exercise bike, the faster you go. Extra: adding effects (like ET flying) or integrating body sensors (Heartbeat …)
Build a full flying experience including sound effects. (Wind, others?) The student will suggest a device and build it (Help will be given upon the mechanical issues) Extra: Device complexity, scene effects, integration with google earth
Build a Swimming/Diving environment in the ocean including sound effects Extra: Device complexity, scene look & feel
Skateboard (Snowboard as well) skateboard will provide if needed Extra: Device complexity, scene look & feel Links: i. Use Arduino with actual skateboard (https://www.instructables.com/Arduino-VR-Skateboard-Tutorial-for-Beginners/) ii. https://youtu.be/szE6IhRenjU iii. https://youtu.be/yqDZHBPoWc0
Artistic sculpturing, use a haptic glove to extended the physical modeling of contact surfaces, object hardness, surface deformation, 3D modeling etc. Links: i. https://youtu.be/NckMmeZTCDc ii. https://youtu.be/zXJtxSpFdro iii. https://youtu.be/Pf8sKAuzR0k Extra: Applying neat geometric/morphologic operation, coloring
Wall climber, give a physical touch to the user using our hepatic gloves & trackers for the ankles. Suggest a visual path and follows it, as well as at least one sound effect. Extra: Wall look & feel, sound effects
Voguer for the elder people, create a comfortable environment (with sound) where the user can have full experience of a “places” he/she wish to be or return to. Extra: Intuitive user interaction (remember the targeted audience) and Smooth “walk” in the scene
Build a scene that contains a large number of entities. (Human, animals any other static objects…) The student will use a written code to an article Multi-Chart Generative Surface Modeling from GitHub generate entities and place it in a scene in unity. Github : https://github.com/helibenhamu/multichart3dgans
Location base (image reference) hyper messaging platform, where a message can be a text an image or 3D model, a message can be static or animated, adding audio/sound will be rewarded. The students can choose working HoloLens Tablet or mobile. Extra: Use HoloLens, animation effects
3D character animation from a single image, (base on an article 3D character animation from single image) by implementing a mild version. The student will “look at” known well defined 2D image and apply known 3D animation. (https://youtu.be/G63goXc5MyU ) It is very complex, but we allow assumptions to make it work, for example the image will well segmented on one color wall etc.…
Object glorification, use any AR device (Mobile, tablet HoloLens) to segment enlarge/enhance the targeted object on a scene. The object will be picked by the user. Extra: Segmentation accuracy, Enhance effect
VR - Paint you’re dancing movement and even flying. Use haptic gloves or controllers along with tracker on your feet and transferor it to a drawing. For example https://vimeo.com/234748837
A semi-automatic 3D scene construction from a 360 image. The user inactively gives hints (Drawing markers lines) and then reconstruct. https://youtu.be/bmYYhY4n8OQ
Rendering/Shading an energy emitting bodies, using Cook-Torrance shading.
Use haptic gloves to discover/understand the 3D model through "touching"